


Doom On A Ti 84Įver wanted to play first-person shooters on a monochrome graphing calculator screen? Well now you can! Or rather, you could for over a decade but I'm just now making a video on how to, ha. Assuming that all of the headers are in the right place and also assuming the SDK has been installed correctly, you should see: C CE SDK Version 8.3Input File: DOOM.bin-Output File: DOOM DOOM.8xpArchived: NoSize: 13302 bytes-Success!Copy the resulting DOOM.8xp file to the calculator (or emulator, CEmu works well for testing), and run it with Asm(prgmDOOM). To compile, cd to the directory and run 'make' from the command line. Refactor, comment.CompilingBuilding requires the. Possibly add sound if a suitable library for sound over the USB port exists. Interpolate between rays to smooth out render. Fix holes that appear randomly on the back side of walls. The gun sprite used is from The Terminator: Rampage (I think), and was found. The only things implemented right now are rendering, movement, and simple collisions.

The code is quite similar to my C# raycaster with a few changes, but renders at a fraction of the resolution. Up and down change the FOV, while left and right change the resolution. Use the numberpad to move and rotate the camera, and 2nd to quit the game. AboutA 'port' of the classic game DooM to the TI-84 CE, written in pure C. TI-84-CE-DooM A version of DooM for the TI-84 CE, written in C.Requires the.
